The year 2029 must have seemed a long way off when Masamune Shirow first published his cyberpunk vision, Ghost in the Shell, in 1989. The intervening 28 years to today have seen multiple animated adaptations of his work (two films and a TV series). Despite its age and the inevitable changes that follow from any adaptation, Shirow’s core technological vision has been remarkably unchanged since the first manga.
The franchise provides plenty of food for thought relating to cybernetic augmentation, artificial intelligence, and fundamental questions on the nature of humanity and sentience. In this post, I’ll take a close look at one particularly eye-catching concept — cybernetic prosthetic hands that are shown driving computers with blazing speed. Even in our current era of Bluetooth and optical communication, this concept somehow still earns a prominent place in the contemporary canon.
Beyond the Home Row
Keyboards, whether QWERTY or Dvorak, split ergonomic or Maltron, all have 10 keys on the home row. Debates about comparative speed aside, they all have approximately the same number of total keys as there are only